Click Speed Test (CPS)
Ticket drops, refresh wars, course registration. How fast is that finger?
Baselines are initial values and will be updated as real data accumulates.
Checking the ranking…
One test is enough to start filling your hexagon
- ReflexFriendNot measuredMeNot measured
- Hand speedFriendNot measuredMeNot measured
- DexterityFriendNot measuredMeNot measured
- MemoryFriendNot measuredMeNot measured
- PerceptionFriendNot measuredMeNot measured
- FocusFriendNot measuredMeNot measured
Solid = me · dashed = friend
Based on your personal best per test · a comparison within this site's baselines
Gear for this ability
A category built around low weight (about 60g) and a high polling rate (1,000Hz = input reported every 1ms). Related to tests that repeat short movements, like reaction, click speed and aim.
Shaped for a handshake grip with the wrist upright. Sold as a work and study mouse rather than a gaming one.
Only the top 10 get their name up. No login, weekly and all-time.
The icon before a nickname is the primary pointer the measuring browser reported (phone = coarse, mouse = fine). It does not identify the actual input or device, and no icon means no information.
| # | Name | Record — Clicks per second | Date |
|---|
How it works
- Click the big button once to start the 10 second timer.
- Click or tap the same spot as fast as you can for 10 seconds.
- Total clicks divided by 10 is your CPS.
About this test
CPS stands for clicks per second. Most people land between 5 and 7. With practice, 10 is reachable. The metric became famous in Minecraft PvP and rhythm game communities, but the same finger wins ticket drops and course registration.
This test uses a 10 second window. Five seconds measures burst, 30 seconds measures endurance, but 10 seconds is the most widely compared standard.
Tier table
| Tier | Result | Top % |
|---|---|---|
| Master | 15.0 CPS or more | 1% |
| Diamond | 11.5 CPS or more | 5% |
| Platinum | 9.0 CPS or more | 15% |
| Gold | 7.5 CPS or more | 30% |
| Silver | 6.0 CPS or more | 50% |
| Bronze | 4.3 CPS or more | 75% |
| Iron | Below Bronze | — |
Tiers are set by your top % alone. A result exactly on a boundary gets that tier. Baselines are initial values and will be updated as real data accumulates.
Show the raw baselines
| Result | Top % |
|---|---|
| 1.0 CPS | 99% |
| 2.0 CPS | 95% |
| 3.0 CPS | 88% |
| 4.0 CPS | 78% |
| 5.0 CPS | 65% |
| 6.0 CPS | 50% |
| 7.0 CPS | 36% |
| 8.0 CPS | 24% |
| 9.0 CPS | 15% |
| 10.0 CPS | 9% |
| 11.0 CPS | 6% |
| 12.0 CPS | 4% |
| 13.0 CPS | 2.5% |
| 15.0 CPS | 1% |
| 20.0 CPS | 0.1% |
In everyday life
- Ticketing: a few clicks at the moment sales open decide your seat.
- Work: repetitive Excel and Photoshop tasks are limited by click and shortcut speed.
- Gaming: in Minecraft, MOBAs and rhythm games, CPS is a base stat.
FAQ
What are jitter and butterfly clicking?
Jitter clicking vibrates the hand, butterfly clicking alternates two fingers. Both can push you to 15 to 20 CPS. They strain the wrist, so keep sessions short.
Does it work on touch screens?
Yes, taps are counted. Alternating two fingers will inflate the result beyond your real single finger speed.
Does the mouse matter?
Light mice with snappy switches help. Wireless latency is negligible on modern mice.