Reaction Time Test
Slamming the brakes, catching a falling cup. We measure that 0.2 seconds.
Baselines are initial values and will be updated as real data accumulates.
Checking the ranking…
One test is enough to start filling your hexagon
- ReflexFriendNot measuredMeNot measured
- Hand speedFriendNot measuredMeNot measured
- DexterityFriendNot measuredMeNot measured
- MemoryFriendNot measuredMeNot measured
- PerceptionFriendNot measuredMeNot measured
- FocusFriendNot measuredMeNot measured
Solid = me · dashed = friend
Based on your personal best per test · a comparison within this site's baselines
Gear for this ability
A category built around low weight (about 60g) and a high polling rate (1,000Hz = input reported every 1ms). Related to tests that repeat short movements, like reaction, click speed and aim.
A 60Hz screen refreshes every 16.7ms, 144Hz every 6.9ms. When the stimulus actually appears on screen is decided within that refresh interval.
Only the top 10 get their name up. No login, weekly and all-time.
The icon before a nickname is the primary pointer the measuring browser reported (phone = coarse, mouse = fine). It does not identify the actual input or device, and no icon means no information.
| # | Name | Record — Average reaction time | Date |
|---|
How it works
- Press start. The screen turns red. Wait.
- The moment it turns green, click or tap as fast as you can.
- Your score is the average of 5 rounds. Click too early and that round restarts.
About this test
Reaction time is the delay between your eyes seeing a signal and your hand moving. The human average is around 250 to 270 ms. Trained esports players and athletes reach the 150 ms range. Below 100 ms is close to physically impossible, which is why sprinters who leave the blocks within 100 ms of the gun are called for a false start.
This test measures simple visual reaction time. Five rounds are averaged so a single lucky click does not decide the result. Your time becomes a percentile and a tier, and fills the Reflex corner of your ability hexagon.
Tier table
| Tier | Result | Top % |
|---|---|---|
| Master | 110.3 ms or less | 1% |
| Diamond | 133.4 ms or less | 5% |
| Platinum | 164.4 ms or less | 15% |
| Gold | 220.1 ms or less | 30% |
| Silver | 285.0 ms or less | 50% |
| Bronze | 337.6 ms or less | 75% |
| Iron | Below Bronze | — |
Tiers are set by your top % alone. A result exactly on a boundary gets that tier. Baselines are initial values and will be updated as real data accumulates.
Show the raw baselines
| Result | Top % |
|---|---|
| 100 ms | 0.1% |
| 110 ms | 1% |
| 130 ms | 4% |
| 150 ms | 10% |
| 170 ms | 17% |
| 190 ms | 22% |
| 220 ms | 30% |
| 250 ms | 38% |
| 270 ms | 45% |
| 285 ms | 50% |
| 300 ms | 58% |
| 330 ms | 72% |
| 350 ms | 80% |
| 370 ms | 88% |
| 400 ms | 93% |
| 450 ms | 97% |
| 600 ms | 99.5% |
In everyday life
- Driving: at 60 km/h, a reaction 100 ms slower adds about 1.7 metres to your stopping distance.
- Sport: table tennis, badminton and hitting a baseball all happen inside 0.2 to 0.4 seconds.
- Everyday: grabbing a tipping cup or holding an elevator door uses the same reflex.
FAQ
Does my monitor or mouse change the result?
Yes. A 60Hz monitor refreshes every 16.7 ms, a 144Hz one every 6.9 ms. Wired mice and high refresh rates typically shave 5 to 15 ms. Compare against yourself on the same setup for the most honest trend.
Can I get faster?
Somewhat. Studies link action games, regular exercise and good sleep to faster reactions. Fatigue, alcohol and sleep loss slow you down noticeably.
Does it slow down with age?
Reaction time peaks in the mid 20s and slows by roughly 2 to 6 ms per decade after that. Differences between individuals are larger than differences between ages.